

Its an odd assortment, since there is definitely color and varied texturing, but it all has a rather drab and muted loot to it. It also chose to use Doom64 sounds, enemies, items, and weapons to achieve a more grim and moodier setting. This WAD carries a very odd but interesting art style with it, giving me strong Blood vibes with is duller and semi-realistic texturing and palette (and not because of the tchernobog revenants). Not exactly sure what I was expecting with this WAD but to me it is a strange one, I must be missing something.
Doom 64 wad file doom builder free#
Now that I have some more free time, I figured i'd come back in to play some more monthly doom.Ī preface for those at home not playing along. well, the inside of each place is not that you will be very fond of, the truth is that it is a horror to be killing demons in small spaces, and in other areas there are quite a few Hitscanners or strong and resistant enemies that use a lot of ammunition, which is quite bad if we take into account that we are hardly doing our best to have the better weapons for combat, but hey, at the end of the day it was finally possible to finish off all those monsters in the entire Wad, even from the fucking surprise of the red keyed door that showed many Revenants and an Archvile, and even after that, to a Hell Knight, but in general, I had a great time, despite the difficulties I had in some parts, in the end everything went well, at least I survived all that catastrophe that undoubtedly caused many economic expenses in the repair of the entire city.

I fully understand that there are areas to cover you from the attacks of several of the monsters present outside, but being frank, it is very difficult to keep yourself safe when you have several Revenant missiles aimed at the marine, not to mention the attacks of the Arachnatrons and also of the Cyberdemon missiles, but this is only on the outside, and what about the inside of the places?. Now the difficulty that this wad has is because of what makes it stand out, it has quite a few enemies, appearing all of the Doom II, except for the Spider MasterMind, otherwise, we have all the normal enemies, and one of the bosses of the original game, so, how was the reception that all those demons gave me when I arrived with them? Very simple, a creepy hail of bullets as if instead of playing an FPS, I was playing some kind of Bullet Hell in the first person. A really interesting wad, the architecture with which it is composed is really incredible, I mean, large buildings, constructions that looked good, a demolition at the beginning of the map, which reminds me a lot of what happens in Duke Nukem 3D, and the interior of the places were extremely cool, wanting to assimilate buildings and structures similar to those in real life, everything really seemed great, including that mysterious room with quite a bit of darkness.
